

Additional levels have been added (Underground, Wild West).
#TONY HAWK PRO SKATER 5 PS3 PATCH#
Either way, it makes it extremely difficult to immerse yourself within the game as a result.Speaking of the Tony Hawk's Pro Skater 5 patch notes, here they are in all their glory.
#TONY HAWK PRO SKATER 5 PS3 CODE#
Perhaps the development team was attempting to try something new and failed epicly, or they figured this game was going to be terrible from the start and it would be much easier to code this basic visual model in the long run. The lack of rendering detail is offensive and the mobile-type visual presentation just doesn’t work for me either. The character models are poorly rendered, I think by choice, and the skate parks look like they were flushed out in a weekend. For whatever reason, the developers decided to opt for a more 2.5D viewpoint rather than the traditional display gamers expect to see from a full-priced next-gen console game. The graphics that complement the weak controls are just as disappointing. The environments don’t feel genuine underneath my skateboard but feel smooth, blocky, and very predictable. Similarly, the overall controls feel clunky and would probably be better utilized on an iPad rather than a next-gen console controller.

The physics of the gameplay are not of this world and feel as if my character has a pile of stone blocks taped to his dirty skater pants. The game feels very similar to the older Pro Skater versions, so much so that I couldn’t help but reach for my dusty old N64 controler for some one-handed skating terribleness, but I quickly realized what decade I was in.

I can't help but wonder what the developers were thinking and if they eventually got to a point where they just stopped trying. The graphics are terrible, the controls feel like I'm riding in my grandmother’s wheelchair, and the replay value is pretty much nonexistent in the rehashed game modes and challenges from yesteryear. My initial reaction was a mixture of shock, disappointment, and confusion - sprinkled with a dash of anger and regret for my fellow gamers that waited so long for this title to launch, just to flush their $60 down the drain. I’ve played every single extreme sports title that drew on the name of the man that revolutionized skateboarding and I’ve never been disappointed by any offering within the series, until now. I fully immersed myself into video gaming culture following the endless hours of gameplay spent shredding up the streets of Pro Skater’s Chicago and the forbidden grounds Roswell’s. Pro Skater absolutely changed the way I viewed video games as a whole and was essentially the spark that led to my eventual position as a reviewer. I’ve been a huge fan of the franchise since the initial title debuted on the Nintendo 64 back in the spring of 2000. That’s exactly how Pro Skater 5 made me feel, and I can’t help but think Activision doesn’t care one way or another. Instead of finding the shades of your youth in awkward pictures and weathered old mementos, you find a large pile of dog poop, perfectly centered in the box as if someone wanted you to find it this way. Imagine heading back to your folks' house, years after you’ve moved out and made something of yourself, to stumble upon an old box in the basement with your name scribbled in capital letters and the words “childhood memories” etched in equally terrible hand-writing just below that. There’s a perfectly reasonable explanation behind why Activision neglected to provide review copies of Tony Hawk’s Pro Skater 5 to any major press outlets, because the game is straight up awful.
